Applied VR and Game Specialist
Learn job-ready skills in
- Simulation games
- Virtual Reality & Gamification
- Applied Gamification
- Asset Development Process
- 3D Game & Content Design and Development
- VR, Game & Gamification Content Publishing and Distribution
Responsibilities
- Plan, Integrate and Implement VR solutions in new or existing products
- Design, analyse, develop and debug VR applications
- Coordinate with stakeholders to optimize the game design workflow
- Work closely with game development team and product manager to deliver the product according to market needs
- Ensure proper operation and maintenance of the equipment
Average Salary:
$ 60,000
per year1
Market Demand for this role: Moderate
What are the skills required for this role?
Programme Pre-requisites
- Singapore Citizens and PRs aged 21 and above, who are currently unemployed but are looking for career conversion
- Minimum 2 years of work experience
- Committed to complete the programme
Educational and Other Requirement
Selection Criteria
- Interested participants should apply for the programme via our website.
- Shortlisted candidates will be called for a 15 minutes face-face or virtual interview. For selected technical roles participants may also be required take aptitude test.
Training Methodology
Career Support
Student Schedule
This is a full-time training programme conducted over 6 months. Under the programme, Learners will go through the following:
- Professional Presence & IP for Simulation games, Virtual Reality & Gamification/Applied Gamification (Month 1)
- Media Publishing
- Project Management
- Intellectual Property Management
- Gamification
- Asset Development Process for Virtual Reality, Games and Gamification (Month 2)
- Tools & Workflow Setup
- Multi-Layered Image Editing
- Vector Graphics
- 2D Animation
- Audio & Video Editing
- 3D Computer Graphics Tools & Pipeline (Month 3)
- Sketch Up
- Blender 3D
- Unity 3D
- 3D Level Game & Content Design and Development (Month 4)
- Building Interactive 3D
- Mini-Game System
- Advanced 3D Concepts
- VR, Game & Gamification Content Publishing & Distribution/ Capstone Project (Month 5-6)
- Gamification Publishing and Distribution
- Hands on Capstone Group Project
At the end of each phase, learners will go through projects where they can apply the knowledge and skills acquired in the courses.
Learning Objectives
There is an increased interest in gamification and Virtual Reality due to reasons like COVID-19 lockdown measures. Corporates, Schools and institutions are also turning to gamification and VR applications to supplement their e-learning strategies to engage their learners. This programme enables learners to acquire knowledge and skills in emerging areas such as Gamification and Virtual Reality.
List of Courses to Attend
Certifications
LHUB Certificate of Completion
Our instructors
Programme Fee
Eligible Singaporeans can offset course fee payable using their SkillsFuture Credit.
Potential Employers
FAQ
For any questions, please write to [email protected]
References
1 https://www.glassdoor.sg/Job/vr-engineer-jobs-SRCH_KO0,11.htm