UCAT: WSQ UNITY CERTIFIED DEVELOPER (ARTIST)
WSQ UNITY CERTIFIED DEVELOPER (ARTIST)
Course Duration
Who Should Attend
Gain a competitive edge in the job market by earning a Unity Certified User certification. Candiates with an industry-recognized certification have proven that they are job-ready and are able to stand out from the crowd as they enter various industries. Demonstrate your knowledge and skills of Unity technology by promoting the Unity Certified User credential on your resume, portfolio, and professional networking sites.
Course Overview
The Unity Certified User certification enables individuals to get started in interactive content creation for industries such as gaming, entertainment, automotive, XR, and AEC (architecture, engineering, and construction). Individuals who earn a Unity Certified User certification receive an industry-recognized credential that validates their proficiency using Unity technology and proves that they have the skills and knowledge to succeed in careers requiring interactive content creation.
Whether it’s a desire to create games and apps or build new worlds in AR and VR, the Unity Certified User certification is a measurable way for employers and institutions to verify knowledge and skills using Unity
Artist Certification
The Unity Certified User Artist certification will test the candidate’s 2D and 3D digital artistry within Unity. This certification demonstrates knowledge that includes managing the basic aspects of dealing with art assets, scene content design, and using tools within Unity to assist in experience creation. Candidates for this exam will be expected to have at least 150 hours of Unity software use and training to obtain the certification.
Course Schedule
Next available schedule
Course Objectives
At the end of the course, learners will be able to:
- Identify the principles, concepts and objectives of computer graphics, asset pipelines, linear algebra, binary matrices, trigonometry, and vector mathematics, 3D art and animation creation tools and features as well as functionalities of game engines and their graphic development.
- Explain the custom requirements on the asset creation for specific projects and visualize on the scope of modifications required to existing or standard tools.
- Coordinate with the relevant stakeholders for the development of scripting tools and techniques required for asset creation and pipelines and to support the integration and optimization of existing art assets with game programming.
- Assist and protect the asset pipelines and workflows
- Fix the pipeline tools and workflow inefficiencies.
Course Outline
- Principles, concepts, and objectives of game development tools.
- Custom Requirements
- Graphic Development
- Maintenance and Troubleshooting
Certificate Obtained and Conferred by
Statement of Attainment from SkillsFuture Singapore (SSG) & Unity
Upon meeting at least 75% attendance and passing the assessment(s), participants will receive a Certificate of Completion from NTUC LearningHub.
Additional Details
Duration: 32 hours. (8 hours Classroom Training, 22 hours Practicum and 2 hours Assessment)
Mode of delivery: Classroom Training
Price:
Course Fee and Government Subsidies |
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Individual Sponsored |
Company Sponsored |
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Non-SME |
SME |
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Before GST |
After GST |
Before GST |
After GST |
Before GST |
After GST |
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Full Course Fee |
$1,450.00 |
$1,580.50 |
$1,450.00 |
$1,580.50 |
$1,450.00 |
$1,580.50 |
For Singapore Citizens aged 39 years and below |
$725.00 |
$855.50 |
$725.00 |
$855.50 |
$435.00 |
$565.50 |
For Singapore Citizens aged 40 years and above |
$435.00 |
$565.50 |
$435.00 |
$565.50 |
$435.00 |
$565.50 |
Funding Eligibility Criteria:
Individual Sponsored Trainee |
Company Sponsored Trainee |
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Remarks:
Individual Sponsored Trainee |
Company Sponsored Trainee |
SkillsFuture Credit:
PSEA:
UTAP:
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Absentee Payroll (AP) Funding:
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Terms and conditions apply. NTUC LearningHub reserve the right to make changes or improvements to any of the products described in this document without prior notice.
Prices are subject to other LHUB miscellaneous fees.
Batch ID | Course Period | Course Title | Funding Available |
Duration (Hours) |
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